AI Insights · Timothy · January 2022
Top Train Games on iOS in Europe Q4 2021
Discover the performance of the top 5 train games on the iOS platform in Europe during Q4 2021, based on Sensor Tower data.
The European market for train games on iOS saw some interesting trends in the fourth quarter of 2021. Here’s a detailed look at the performance of the top 5 train games, based on data from Sensor Tower.
Train Station 2: Steam Empire
Published by Pixel Federation Games, this app experienced fluctuating revenue, peaking at approximately $36K in the week of December 6. Weekly downloads saw a notable increase mid-quarter, reaching around 32K in the week of December 13. Active users also rose significantly, from about 63K at the beginning of the quarter to nearly 95K by the end of December.
Train Simulator: Railroad Game
This game, from Azur Interactive Games Limited, showed a steady increase in revenue, starting from negligible figures and reaching approximately $828 in the final week of December. Downloads surged, with a notable spike to around 17K in the week of December 27. Active users followed a similar pattern, growing from just over 4.5K in mid-November to around 24K by the end of December.
Thomas & Friends: Go Go Thomas
Budge Studios’ app maintained consistent revenue throughout the quarter, with a slight peak at approximately $3.1K in the last week of December. Downloads increased steadily, reaching around 5.9K in the same week. The number of active users also saw an upward trend, growing from about 9.3K at the start to nearly 13.3K by the end of December.
Thomas & Friends: Magic Tracks
Another title from Budge Studios, this game showed stable revenue, peaking at around $3.1K in the final week of December. Downloads remained relatively consistent, with a high of approximately 3.8K in the week of December 20. Active users also showed a slight increase, from around 6.2K at the beginning of the quarter to roughly 7.5K at the end.
Subway Idle
Published by seven technologies S.L, this game experienced consistent revenue with a slight decrease towards the end of the quarter, peaking at around $536 in the first week of October. Downloads saw an upward trend, reaching about 3.9K in the week of December 20. Active users increased significantly, from approximately 4.1K at the beginning of the quarter to about 6.5K by the end.
These insights show the dynamic performance of train games on iOS in Europe during Q4 2021. For more detailed data and analysis, visit Sensor Tower.